Weaponcraft |
Fencing Moved from level 4 to level 3.
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Mace Fighting Moved from level 2 to level 1.
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Scimitar Wielding Moved from level 3 to level 4.
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Short Sword Fighting Added Skill. Short Sword's Damage/Accuracy are now determined by this skill, instead of Fencing.
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Faren |
Blast of Fire Added Spell to level 5. Similar to the pre-liberation Touch of Flame. Sold by Maleval.
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Explosive Frost Added Spell to level 4. Similar to the pre-liberation Icy Fingers. Sold by Maleval.
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Icy Fingers Moved from Kraanan to Faren 2.
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Mana Focus Spell modified to allow for more attack spells to be used in the future. Gives bonuses to the new Faren attack spells. Mana Focus is now a bit more potent for Fireball and Lightning Bolt. Qor attack spells are unaffected by Mana Focus.
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Resist Shock Moved from Kraanan to Faren 3.
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Ring of Flames Moved from level 4 to level 5.
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Sandstorm Fixed Sandstorm and Winds to actually ruin ranged weapon shots. The spells now have a chance, based on spell power, to disrupt shots. Gives a message and takes ammo from the player.
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Shocking Fury Added Spell to level 3. Similar to the pre-liberation Zap Sold by Maleval.
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Winds Moved from level 2 to level 3.
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Withstand Fire Moved from Kraanan to Faren 2.
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Jala |
Civility Added Spell to Level 2 Jala. Reagents 1 Ruby and 1 Mushroom. Effect hinders Faren. Requires 30 hp to cast.
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Conciliation Added Spell to Level 2 Jala. Reagents 1 Ruby and 1 Elderberry. Effect hinders Kraanan. Requires 30 hp to cast.
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Disharmony Added Spell to Level 4 Jala. Reagents 1 Ruby. Effect hinders Jala. Requires 30 hp to cast.
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Invigorate Added Spell to Level 1 Jala. Reagents 1 Diamond and 1 Edible Mushroom. Increases vigor regean rate.
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Profane Resonance Added Spell to Level 3 Jala. Reagents 1 Ruby and 1 Herb. Effect hinders Shal'ille. Requires 30 hp to cast.
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Rejuvenate Added Spell to Level 5 Jala. Reagents 1 Diamond and 1 Uncute Seraphym Increases mana regean rate.
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Restore Added Spell to Level 3 Jala. Reagents 1 Diamond and 5 herbs. Increases health regean rate.
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Sacred Resonance Added Spell to Level 3 Jala. Reagents 1 Ruby and 1 Fairy Wing. Effect hinders Qor. Requires 30 hp to cast.
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Truth Reagents changed to 1 Ruby and 1 Rainbow Fern Effect changed to hinder Riija. Requires 30 hp to cast.
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Kraanan |
Armor of Gort Fixed Armor of Gort to not be quite so uber. It now absorbs less damage.
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Create Food Moved from Shal'ille 2 to Kraanan 1. Increased the number of items created from the spell. Reagents changed from herbs to elderberries. Fixed bug regarding max spell power.
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Create Weapon Added Axe to the list of weapons created. Better distribution of weapons created. Created weapon's hit points are based on spell power.
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Discordance Discordance now has a chance to remove each room enchantment individually. It will remove at least one enchantment from the room if spell is powerful enough. Has half the chance of removing a Jala enchantment. Reagents changed from 3 Sapphires to 2. Casting time changed to 1.5 seconds.
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Endurance Moved from level 3 to level 2. Increased duration of spell. Removed Vigor Cost.
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Free Action Free Action now eliminates up to a bit less of Hold's duration if it doesn't resist the spell outright.
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Glow Moved from Faren 1 to Kraanan 1. Bug fixed so it adds itself properly to automatically generated weapons.
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Killing Fields Made duration relate to spell power. Reagents Decreased to 3 Elderberries and 1 Orc Tooth. Increased max damage bonus.
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Magic Shield Incresed protection that Magic Shield gives you. Fixed bug that prevented text notification when Magic Shield wore off.
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Shroud Moved from level 4 to level 3. Shrouded items may now be mended.
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Qor |
Blood Inheritance Moved to level 6.
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Detect Good Sold by Qor Priestess. Reagents are 1 Fairy Wing.
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Defile Moved from level 4 to level 3.
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Fade Moved from level 3 to level 2. Unavailable at character creation.
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Gaze of the Basilisk Bug fixed so it no longer makes you an outlaw for just casting it.
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Hold Hold now lasts a random amount of time based on the spell power. Hold was moved from level 3 to level 4.
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Nodeburst Fixed Nodeburst to only be castable once per game day as intended.
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Poison Fog Moved from level 4 to level 3
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Splash of Acid Added Spell to level 4. Similar to the pre-liberation Acid Touch. Sold by Maleval.
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Swap Moved from level 4 to level 5. Requires Riija 4. Changed Reagents to Yrxl Sap. Added a post-cast delay of 5 seconds.
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Unholy Resolve Unavailable at character creation. Requires Solagh. Sold by Bone Priestess.
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Vampiric Drain Previously known as Vampiric Touch. Changed to an attack spell. Moved from level 4 to level 3
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Riija |
Dement Changed reagents to 1 Rainbow Fern and 1 Web Moss. Moved from Faren 3 to Riija 4. Acts as a personal anti-magic aura.
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Eavesdrop Moved from Qor 1 to Riija 2.
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Escape Allows player to teleport to various towns. Higher spell power means more towns. Self cast only. Reagents are 1 Polished Seraphym.
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Feign Death Now removes a previous Morph enchantment. Having both enchantments caused a problem. As an added bonus, however, you will look like the corpse of the monster you were previously morphed into.
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Shal'ille |
Cure Disease Repaired bug that allowed for stat increases.
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Dazzle Moved from level 3 to level 4
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Detect Evil Sold by Shal'ille Priestess. Reagents are 1 Herb. Moved from level 2 to level 1.
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Holy Resolve Unavailable at character creation. Requires Solagh. Sold by Bone Priestess.
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Holy Symbol Moved from level 4 to level 3.
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Holy Weapon Moved from level 1 to level 2.
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Hospice Moved from level 4 to level 3
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Purge Added Spell to level 5. Removes Positive Personal Enchantments. Reagents are 5 emeralds. Offensive spell.
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Purify Moved from level 5 to level 4. Changed to remove only Negative Personal Enchantments.
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Rescue Changed to be more like pre-liberation version. Added a delay after casting which goes down as spell power increases.
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Reveal Fixed to work on potions, scrolls, etc. Changed Reagents to 3 Orc Teeth.
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Spiritual Hammer Changed from level 4 to level 3. Changed to last longer. Changed reagents to 5 Herbs and 1 Orc Tooth. Made Spiritual Hammers undamagable. Can't be swapped, shattered, or weakened.
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Game Mechanics |
Characters Lowered Intellect Allowance. Works out to about 2 less levels over all.
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Mules Added the hopefully infamous "Mule Timer". After a target attacks another player, they cannot be targetted by spells cast by an angeled character for a length of time (approximately 9 minutes). This is to prevent mule healing/buffing while not elminating the possibilty that an angeled and non-angeled character can work together to fight monsters.
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PVP Removed faction loss when guilds declare war against each other. Removed outlaw and murderer status changes when guilds declare war against each other. Increased the effect that punisher weapons have against murderers and outlaws. Added Psychochild weapon attribute. Reduced anti-resitance to shock damage on plate.
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PVM Reduced Lupoggs' anti-resitance to fire damage. Altered Skeleton's resistances.
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Quest Engine Reduced time that the quest engine considers a recent failure to four hours from eight.
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Reagents Rebalanced reagents on spells to be more uniform. Reagents now have "meanings" within a spell school Adjusted treasure table to make reagent drops different. Doubled the amount of entroot berries dropped. Blue Mushrooms drop more frequently. Purple Mushrooms drop less frequently.
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Spells Personal enchantments can no longer be cast on others in safe spots. Casting touch spells makes a sound more like punch rather than cast and fizzle. Changed it so that you cannot cast spells on another person while holding a token.
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Areas |
Island Hid mainland reagents. Newsglobe connected to the mainland.
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Mainland Hid Dragonfly eyes on the mainland. Added Firesand as a conditional sale item on a mainland NPC.
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Marion Added New Dungeon - Marion Crypt
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Remote Trading Post Changed into an in styled area. Faster heal time Safe log off zone.
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Tos Changed Tos and Familiars so there are two main doors and a back ally.
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Monsters |
Spectral Mummies Added new monster Spectral Mummies. Spawn in Marion Crypt.
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Armor |
General Armor absorbs less damage. Armor does not absorb spell type damage.
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Necklace of Jala Added to the game. Allows player to cast Jala spells without an instrument. Eventually will allow players to maintain Jala spells while fighting.
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Nerudite Armor Increased resistance against spell type damage.
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Robes of the Disciple Added text to disciples robe's description stating which school they are dedicated to.
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Shields |
Herald Shields Give a bonus on spell power based on the insignia.
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Items |
Rings Added new rings of resistance. Increased duration of rings of resistance. Ring of Acid Resistance Ring of Cold Resistance Ring of Shock Resistance Added Rubies as a conditional sale item to an NPC. Added two new kinds of lutes. Rings must now be revealed with the exception of Wedding Rings and Signet Rings. Raised resistance provided by Rings by almost double.
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Orc Teeth Reduced Weight.
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Communication |
Guild Channel Eliminated mana cost for sending over guild channel.
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Globes Fixed newsglobe spamming. Players are limited to 2 posts on any newsglobe per 30 minutes.
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Graphics |
Player - 3rd Person Added holding lute graphic.
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Miscellaneous |
Fixed the introduction text visible at character creation on various spells. Changed Splash Screen. |