4 SCHOOL (MAGIC) by hAZE 101 11/6/2003 |
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With this type of character you will have to make several big decisions, but luckily you will have time because a 4 schooler takes a while to build. For these stats, I always do weaponcraft as the 1st school because of the low stats that are required. With a little elbow grease though, all of your skills can go to 99%. You're next 3 schools will decide what type of character you'll end up with so think about it before you get too far involved in the building process.
Combos: Wc5/Kra5/Qor6/Rij6 Wc5/Kra5/Qor6/Far6 Wc5/Kra6/Shal5/rij6 Wc5/Kra6/Rij6/Far5 Stats: 30 might may seem a tad low since they increased the maximums to 70 but I can assure you that it's not. You will still be able to get to 50 with super strength and do decent damage with all the melee weapons and the bow. 50 intellect will give you more spellpower with Riija and a lot less fizzles, in theory. On top of that, it's the only way to get 6/6/6/4 in levels. 45 stamina may seem a little overboard on this type of character but I really just don't like dealing with softcaps for spells at all. With such a high stamina though, you will have very high hit points which is always nice in a big fight. 15 agility is fine for dodging and damage with a scimitar. The plan here is just not to get hit that often, which shouldn't be too difficult with all the spells you'll have. 45 mysticism is the maximum I would give for this build, anything more or less will be a waste in my opinion. However, a 50 in myst and the rose effect would be nice. 45 is perfect for dealing with softcaps and high mana. 15 aim is definitely on the low side but again, you will have spells to compensate. Fire and Archery with a 15 aim is a bit slow but not even close to being impossible. |