Testing update
Client testing has gone very well and we’re coming to a close on this phase of testing. We want to thank the testers that have worked with so far on this phase. We understand that it’s very hard to play a PvP oriented game without being able to attack another player without consent. However, this has helped everyone focus on the text, graphics, sounds, levels, and other client bugs that needed to be caught and corrected.
Once the game has been sent to the CD manufacturer early next week we’ll open up the game to another phase of testing. This segment will focus more on PvP, gameplay, and balance. We’ll be inviting approximately another five hundred testers from our forums and mailing list to join us in this phase. It is important to note that we’ll be deleting all character data at the start of this phase.
We're deleting characters for two reasons. First, some characters were altered or given special items to test for client testing. Boosted characters would, of course, affect any playability testing we wished to do. This and the time the first phase testers have had to build would also put the new players at a great disadvantage.
Second, we are running out of space to put spells. Due to the way the system works, spells require a specific identification number, and we're running out of numbers. Therefore, we have to change some of these numbers, which would break characters. We could spend time working on a fix, but we feel our time is better spent fixing real bugs rather than trying to preserve beta characters.
This phase of testing is sure to be fun! We’ll be adding players rapidly and moving to full stress testing at an incredible rate, so please, don’t be discouraged if you aren’t invited in the very next group. Plus, with the commercial release so close, everyone will be playing again soon.
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