Modifiers (from Weakest to strongest) |
Slight, Small, Moderate, Solid, Severe, Swift, Potent, Damaging, Prominent, Crushing, Enormous
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Description |
Meaning |
Colhorr's signature is engraved on the handle of this weapon. This weapon looks to provide a (modifier) advantage - in the right hands.
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» Colhorr weapon (expert)
» With Enormous advantage is one of the most desired weapons.
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An unholy glow seems to suck all life from the air around the weapon.
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» Casts Vampiric Drain.
» Must be -50 or less karma to use.
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Q's insignia is emblazoned on the metal of the weapon.
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» Occasionally casts Blind.
» This special will stay on weapon until weapon breaks.
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Glows in a soft white light.
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» Weapon will return to you if you die.
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Beautiful and ornate, this weapon is obviously unsuitable for blood combat, though it might provide a (modifier) edge in games and tourneys.
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» Some extra tournament damage.
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It glows softly like a torch.
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» Provides some light, but weaker than the spell Glow.
» This enchantment lasts for some time.
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A glow that can only be described as Zjiriaesqe surrounds the weapon.
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» Occasionally Holds an opponent.
» This special will stay on weapon till weapon breaks.
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A swirling green 'GMT' is stamped into the pommel.
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» Vertigo Weapon
»Turns the person 180 degrees.
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A thin coating of acid covers the length of the blade.
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» Weapon casts Acid Touch.
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It is icy cold to the touch.
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» Casts Icy Fingers.
» Enchantment on weapon will leave after a while.
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It is hot to the touch.
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» Casts Touch of Flame
» Enchantment on weapon will leave after a while.
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The sign of Psychochild is engraved on the weapon.
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» Casts Purge spell on target, regardless of user's karma.
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The emblem of a fist holding an ankh rests in the pommel of this weapon, promising a (modifier) advantage in the fight for justice.
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» Justice weapon.
» This weapon does increased damage against murderers and outlaws.
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Mocker's signature flamboyantly emblazons the pommel.
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» Bonk weapon (Mocker).
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Nearly invisible currents run the length of the blade.
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» Casts Shocking Fury.
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The crest of (HALL) is inscribed on the hilt of the weapon, suggesting a (modifier) bonus in the defense of that hall.
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» Hits harder in that hall if you're a member of the owning guild. |
Mystical energy flits about this weapon.
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» Casts Dement, or Evil Twin,
» or Forget, or Invisibility,
» or Mark of Dishonor, or Swap.
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The craftsmanship of this (item name) is admirable, obviously the result of hundreds of hours of work by expert hands...
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» Item is extremely durable and will stay in near-new working condition longer and better overall condition even when mended. |